MISSION 2: Severnaya
2.ii - Bunker

KEY:
Purple S indicates starting point
Red dot = stationary guard
Red dot with black X = patrolling guard
Black dots show approximate path of patrol
Arrows indicate direction of patrol
Straight lines indicate that a patrol is back and forth, rather than in a circuit

THINGS TO REMEMBER:

  • In order to make up time (important only in one mission, but it sometimes seems to take forever to start), hit the Start button during the opening film and then again when the POV zooms up to Bond to get inside his head.
  • Guards cannot see over railings or short walls, even though you can see them.
  • Guards generally take a moment to "set" - move their firearm from carrying position to firing position. This is the best time to kill them.
  • Always use Auto-Aim unless you have time to manually aim. (As far as this site goes, you should only aim manually when I specifically say to aim at something or if I say to shoot someone or something in a specific place. For instance, if I tell you to shoot someone in the head, you will need to manually aim. Otherwise, use Auto-Aim - that's what it's there for!)
  • Never rely on your Auto-Aim for up and down stairways, ladders, etc.
  • Never engage the enemy in a face-to-face gunfight. Get around a corner and wait for them to come to you. Pick them off as they round the corner and attempt to set.
  • The KF7 is your most handy gun, although it is loud. A tip: when aiming, a quick tap on the trigger will fire one bullet. This is usually sufficient to dispatch a guard shot in the head and generally does not attract the attention of other guards. When using Auto-Aim, a quick tap on the trigger will fire three bullets. This is usually sufficient to dispatch a guard shot in the chest (where Auto-Aim generally aims) and, when used inside rooms or far away from other guards, does not attract their attention the way a huge outburst of gunfire would. It also conserves ammo!
  • Don't switch guns until I tell you to!
  • Reload often - after every bad guy if possible.
  • Unless otherwise specified, always take your time! This walk-through is to get you finished the game, not to achieve the cheats. Speed is not necessary and, in most cases, will get you killed.

    Another of my favourites. Open the door and shoot the guy in front of you. (For some fun, shoot the computer behind him. It takes three more shots, but then it explodes and kills him and the guy going for the alarm and sometimes even the guard outside the door.) Shoot the other guard before he gets to the alarm. (If he gets to the alarm, you can kiss your ass goodbye.) Shoot the alarm to death and pick up the box of ammo. Peek out the window in the door and shoot the camera. It takes five shots to kill a camera, but if you shoot it in the lens, it only takes one shot. (In this mission, and in others, you must keep your senses working - listen for doors opening behind you!) Always conserve your ammo when possible. The guard outside will come to investigate. Kill him. Also, kill the patrol guard who will also come to investigate. Tuck yourself in between the alarm and the computer and open the doors so that you can see down the hall. Aim at the end of the hall and shoot the patrol as he passes. He will come for you through the same door you came through (not through the double doors you just shot through). Go to that door and wait for him to open it. Shoot him where he stands. Two other guards may come in as well. Kill them as easily.

    Now go back and go out the double doors and go right. Go down the stairs fast and charge the guy at the bottom. If you do it fast enough, one shot will take his head off. If not, take another shot and he should go down.

    Go to #1. If you killed the two guards with the patrol guard, you can continue to #2 (next paragraph). If not, step out and let them see you, then step back. Go into the room and wait for them to come to you and then kill them.

    Go to #2 and sidle up to the door (outside it, of course), facing the right. You should be able to see the tiniest sliver of the camera through the window. Now hold the aim on and side-step to the left. You should now be able to shoot the camera in the lens. This may take some adjusting to get the aim right and it's a bit jiggly, but it does the trick.

    Continue down the hall and inch around the corner until you see the camera. This one is dangerous because it can see you. If it sees you three times, alarms will sound and you will die. Shoot it in the lens and then come around the corner and head towards the guard at the end. Shoot him as you run (obviously). His death will bring forth his buddy, so kill him too. The third guard here is oblivious, so sneak around the wall and shoot him in the face.

    Go to #3 and familiarize yourself with this area, because it's a quick operation. Go up to the second doors and, before the first doors close, shoot a guard in the head, through the window. Run out and back to #4. Wait for the other two guards to come after you and kill them. If you were fast enough, wait for the doors to close (listen) and then go up to them. Peek through the window of the first doors. There should be two guards there. See if there is one standing behind another one and shoot him in the head. Otherwise, shoot them both in the head, very quickly. If you are not fast enough, get back and shoot the last one as he comes after you.

    Go in to the second doors and look in, to the left. If there is a guard there (behind the metal boxes), he must be killed. This is a guard regeneration area and if the guard here isn't killed, they will keep coming. Once this guard is dead, the guards cannot regenerate. Go inside and be sure. Now go to #5.

    Sneak around the corner until you see a sliver of wooden box. You shouldn't see the guard. Shoot the box (marked with an X) until it blows up and takes the guard with it. Both guards on the floor here should come to investigate. Kill them as they round the corner. Now take a picture of the screen.

    Go to #6 and shoot the guard behind the table in the head. Run around the corner (to where the guard was standing, at the bottom of the stairs). Wait for the two guards - they probably won't come, but be ready. Give them time, then sneak out. They should both be standing at #6. Shoot the green guard in the head and let the yellow guard come after you. Shoot him a few times - he's a little tougher to kill.

    Switch to the KF7 and pick off the final guard on the other side of the room. Run across to #7 and kill the camera in the lens. Go get the GoldenEye Key and Boris (marked with a B, but he likes to run around - if he gets outside, you're screwed). Point a gun - any gun, just don't shoot - at Boris until he leads you to the computers. Follow closely, or he'll try to make a break for it. While you are following, copy the GoldenEye Key, then leave the original (just toss it anywhere, nobody will notice). When Boris is working on the computers, switch to the Datathief and stand in front of the computer. When the alarms go (shortly after he punches in the password KNOCKERS), hit the trigger and run away. Switch to your KF7 and blast your way through to the exit at #8. Don't try to kill the guards - they will just keep coming and the guys in black are really hard to kill. Just shoot your way through and get out.

    MISSION 3.i - Silo

    ACHIEVE THE CHEAT TIME

    You must finish this mission on the 00 Agent level in 4:00 or less.

    Just do all of the above really, really fast!

    For reference, my best time is 3:34. No, I don't wanna hear how fast you made it!

    Whaddaya get for it? Double Rocket Launchers (Mission only).

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