MISSION 6: St. Petersburg
6.iv - Depot

Purple S indicates starting point
Red dot = stationary guard
Red dot with black X = patrolling guard
Black dots show approximate path of patrol
Arrows indicate direction of patrol
Straight lines indicate that a patrol is back and forth, rather than in a circuit


  • In order to make up time (important only in one mission, but it sometimes seems to take forever to start), hit the Start button during the opening film and then again when the POV zooms up to Bond to get inside his head.
  • Guards cannot see over railings or short walls, even though you can see them.
  • Guards generally take a moment to "set" - move their firearm from carrying position to firing position. This is the best time to kill them.
  • Always use Auto-Aim unless you have time to manually aim. (As far as this site goes, you should only aim manually when I specifically say to aim at something or if I say to shoot someone or something in a specific place. For instance, if I tell you to shoot someone in the head, you will need to manually aim. Otherwise, use Auto-Aim - that's what it's there for!)
  • Never rely on your Auto-Aim for up and down stairways, ladders, etc.
  • Never engage the enemy in a face-to-face gunfight. Get around a corner and wait for them to come to you. Pick them off as they round the corner and attempt to set.
  • The KF7 is your most handy gun, although it is loud. A tip: when aiming, a quick tap on the trigger will fire one bullet. This is usually sufficient to dispatch a guard shot in the head and generally does not attract the attention of other guards. When using Auto-Aim, a quick tap on the trigger will fire three bullets. This is usually sufficient to dispatch a guard shot in the chest (where Auto-Aim generally aims) and, when used inside rooms or far away from other guards, does not attract their attention the way a huge outburst of gunfire would. It also conserves ammo!
  • Don't switch guns until I tell you to!
  • Reload often - after every bad guy if possible.
  • Unless otherwise specified, always take your time! This walk-through is to get you finished the game, not to achieve the cheats. Speed is not necessary and, in most cases, will get you killed.

    This would be fun if not for the turret gun. This mission is filled with endless tough-to-kill, psychic guards. They come running almost from the beginning, so get moving and pay attention to the noises.

    At #1, just peek around the box car and pick off that guy. Grab his gun and switch to it (D5K). Now run around to #2 - don't waste your time on the guards behind you - by the time you kill them, more will arrive. Charge through the gate at #2 and carry on through #3. Go left to #4. Sidle up to the side of the warehouse and open the door. As soon as you see the guard's face opposite you, shut the door again, but get your aim on his head. Open the door again and shoot his face. The guard right beside you will come out and you can kill him too. Now go inside and shut the door behind you. Beware of the guards coming up on your left (as you are facing the stack of boxes). If you're really lucky, there will be a guard on your right as well. Keep your wits about you and dispatch them all into the great eternity. (What?)

    Step to the right of the boxes and pick off the guy at the other end of the room, if he's still there. This should take care of all but one guard, who is completely oblivious of everything. Continue to the right and then side-step to the left when the turret gun starts shooting at you. Now go all the way to the left of the boxes and slowly creep out and shoot the turret gun before it can swing back and shoot you. Now go around the boxes and kill the guard that is standing there. Shoot the two computers (the ones with X's) until they blow up. Shoot the big screen until it blows up (this is important and easy to forget). Get the key from the table (the last X). Go back to the big garage door and check to see if there is anyone pking through the door. Sometimes you can line up a knee and shoot it while it's sticking through the door.

    Stand to the left of the door (if you are facing it) and open the door halfway, then close it again. This will give you an idea of where the baddies are standing. Open and close a few times and you can pick them off cleanly. You have to do this fairly quickly, though, because the guards are always coming. Once these guys are all dead, go out and quickly pick up the guns - you should pick up a second D5K, so you can go double-fisted with them. Once you've picked up all the ammo, zip over and hide behind the box car across from this warehouse. You shouldn't have taken too many hits. Wait to see if anyone comes for you. If not, head out with both guns blazing. Charge straight at the throng of guards and try to hit as many as you can, but don't stop to kill them.

    Get to the door at #5, get in and shut it behind you. This will give you some time to rest, if you want. Turn around and face the stack of boxes. Peek around and pick off a guard. Get ready for the guard on the catwalk to come after you, but don't try to take him on the stairs. Wait until he gets to you. There's one more guard and he's easy.

    Now run through the Arms Cache and grab yourself some stuff. Don't bother with the KF7s - there's no ammo for them. Pick up the Rocket Launcher first, switch to it, then pick up the Rockets. Switch to the D5K and pick up the Proximity Mines and whatever else might be there. Shoot the boxes until they are all blown up. Be smart about this - try to get a chain reaction going so you don't have to shoot each box.

    At the door, are there any knees poking through? Shoot what you see. Plant a Proximity Mine right in the middle of the door and stand back. Switch to your D5K. Wait until the mine blows up, then zip out the door (wait until the fire goes away). Go fairly straight, up to #6. Shoot what's in your way. When you see the building at #6 and there are no guards between you and it, switch to the Proximity Mines and plant one on the door as you go in. Go left then make a quick right around the corner and up the stairs. At the top of the stairs, go left and there is a safe. Open it and extract the contents. Plant a mine at the top of the stairs as you pass, then another on the door as you exit. Run down the stairs and exit through the first garage door (#7). Open the doors of the Train and, if you have any left, toss a mine on the far wall and run in. You don't have to kill the guards that are inside - you are done. Watch as you blow yourself up and still complete the mission!

    MISSION 6.v - Train


    You must finish this mission on the Secret Agent level in 1:40 or less.

    Dead run all the way to #4. Go in, kill those guys (shut the door behind you). Kill the others, then make quick work of the drone gun. This is where time ticks away. Do it quick or start again. Kill the computers and screen, grab the key and hustle to #6. Go up and get the plans from the safe then exit real quick.

    For reference, my best time is 1:31. No, I don't wanna hear how fast you made it!

    Whaddaya get for it? Slow Animation (Mission only).


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