THINGS TO REMEMBER:
Purple S indicates starting point
Red dot = stationary guard
Red dot with black X = patrolling guard
Black dots show approximate path of patrol
Arrows indicate direction of patrol
Straight lines indicate that a patrol is back and forth, rather than in a circuit
THINGS TO REMEMBER:
This is one of my favourite missions because I thought it was so hard when I first did it and now it's such a breeze. The main thing to remember in this mission is to take it slow!!! From your start, go to the left and, before you drop into the stall, kill the guard in the next stall in the head. Exit the stall and get your face right up against the wall opposite (#1). Now slowly inch around to your right until you see just a sliver of the guard's head. Shoot it and he will go down. Get his gun and approach the stall directly in front of you. Get as close as possible while still leaving enough room for the door to swing out. Open the door and charge in, firing two times at the guard inside. Two shots to the chest should kill him. If not, keep firing until he's dead. Now turn around quickly as the guard in the next stall may have heard his buddy fall. (Don't reload until you have turned around fully and are facing out - you may inadvertantly open the neighbouring stall door.) Stay in the stall and kill him when he comes out. If he does not come out, go all the way around the center wall and open his stall from the side, standing in front of the next stall. You can now inch forward and kill him in his ear. Gather all the guns (don't forget the first guy you got, in the stall).
Go out the two doors. If the patrol is descending the stairs, take a shot or two. Remember, Auto-Aim is not your friend when facing off on stairs. If he doesn't go down, back up into the bathroom and wait for him. If he is not there, be cautious and peek around the open door. If he's there, slip back into the bathroom and wait for him. If not, shut the door and go around to #2 and aim your Silenced PP7 at the center of the double doors (try to stay away from the boxes - they explode). When he comes through (this could take a while) shoot him twice. Take his gun and go a little bit out onto the back deck. Kneel down and take aim on the guard at the bottom of the stairs (don't step to the top of the stairs or he will see you). Shoot him in the head. He's wearing a helmet, so if you aim too high you'll hear a "ping". Don't worry, he's stupid and won't investigate. Aim lower and shoot again. Now go back to #2 and take your aim on the two patrols on the lower floor. If you can anticipate their path, you should be able to get them each in the head (one is wearing a helmet, so it's a little tougher to get him). If you miss, they will know you are there and come running up the stairs. Run to the top of the stairs, but around the "corner" created by the railing. Meet the guard when he get to the top of the stairs and shoot him before he has a chance. That's three of four. If you are lucky, the guard at the far end of the hall will see one of his guys go down and come after you. Again, meet him at the top of the stairs. Otherwise, draw his attention by going back to #2, kneeling down and shooting his foot as he passes by.
Now go down the back stairs and through the double doors to #3. Don't worry, that guard will have his back to you. Shoot his head and grab not only his gun but also Key Card B. Go out the door he was facing and head to #4. Stand in front of the door, but aim your gun a little to the left. Open the door and shoot the guard on the other side of the room. (Try to do this with Auto-Aim.) The other guard will run to the door and, usually, right in to your line of fire. If you have troubles getting the guard on the other side of the room, slide to the left and wait for him to come out. There are explosive boxes behind you that is likely to hit if he misses you.
Now comes the fun part! Switch to KF7. Stand directly in front of the sliding door at #5. Hit the B button to open it. As soon as you see a guard inside, tap your trigger and then, as fast as possible, hit the B button again. The result will be that, you have hurt the guard to within a bullet of death, or killed him outright and the door will be closing in their faces. Now swing around to the left side of the door (as you were facing it) and get ready for them. By closing the door again, you are giving yourself and extra moment to get set. As they come out, wait for them to set and tap your trigger. Three bullets each and they are gone. If, when one guard dies, he is still standing, providing a shield for his buddy, wait until the second guard is set and then swing around behind him. The guards only have about a 90 degree turn once they are set, so if you get behind him, he will have to turn around and set again before he can fire at you. Now you have rid this area of guards and should have used a maximum of 12 bullets from the KF7 alone.
Hit the computer to open the security door and run around to #6. Here you will have to be a little quicker, but not much. Plus, it's fairly simple. Peer around the wall at #6 and shoot the guard in the face. You can use the KF7. Now go towards where he was and swing to your right. Wait for him to turn and set (he may drop and roll, but you can follow), then give him three shots. Now get back to #6 and position yourself with your back against the wall, facing the door you just came in, with a slight view out the window of what's coming. What's coming is four more guards. Wait until they step inside the door and turn to you, then give 'em each three shots. The fourth one is fairly slow, so you might have to wait for him. A good idea to do so, since he will just kill you if you try to carry on. During this mini-parade of magically incarnated guards (you killed them all, remember?), a scientist may try to run by you. Let him go, but if he's in the crossfire, too bad. Once you have killed the four guards, turn to your left and make sure that door is closed. If it's not, go close it without getting in front of it. If the scientist ran by or was killed there, look around for a key card. If you can't find it and he made it past, go back to the bathroom and try the first stall on your right. He should give you the keycard immediately. If not, shoot the KF7 once, past his head (don't kill him). He'll give it up! This is Key Card A, which gives you full access to all the security doors, without having to activate it from a computer. It's not essential, but it is convenient.
Back to #6 now, and beyond. Go to the left of the next door and open the door. Sneak around and pick off the first guard. You may be able to pick off all three (using the KF7) or they may come after you. Either way, you can get them without taking a hit. Now look in both rooms to the right and left in this hall. Look in the area of the big D to find Dr. Doak. There are a number of places he could be and it's always random. Once you've found him and initiated conversation, you can leave him behind. He's got a pretty good throwing arm and will toss you the door decoder - even around corners!
At #7 close the first door behind you. Stand to the right and open the second door. These two patrols always walk in the same direction as each other. If you kill the leader, the other will come after you. Use the Silenced PP7 here and just do it. They're not that challenging. Just don't stand in the middle of the doorway!
At #8, stay against this wall. The black square represents a sort of pillar sticking out from the wall. The guard is behind it and he can't see you approach. Be very careful and shoot him in the hair. DO NOT collect his gun. There is a window there and inside that room are, of course, four guards that would love to kill you. Go around to #9 and repeat the process. Again, DO NOT get the gun. Switch to your KF7 and go stand to the right of the door to that room with the windows. Set your aim to directly inside the door, but let Auto-Aim do the work. Open the door, tap your trigger and shut the door quickly. Now step back and just around the corner, where the lower patrol guard is illustrated. Wait for them to come around the corner and shoot them. If there are too many or they become overwhelming, get a few shots and back up around the corner to #8. Once they are done, pause for a moment. If you have made too much noise, the guard located at the square 1 (by the #10) will come and get you. If he does, just kill him. If not, collect the guns (make sure you get any that fell inside the room) and go to the door with the square 1. Open it and inch around the corner to the right and kill that guard in the face, using the Silenced PP7. Go to #10 and peer over the little wall there. There are two guards behind it, but they can't see you. Shoot the guy on the left in the face then quickly side-step to the guy on the right. 99% of the time he will leave to investigate the death of his partner - you should have already checked him out so you will know if he is not there. If he's there, kill him in the face. If not, quickly turn to your left and shoot him as he rounds the corner.
Up the stairs now and, as you round this corner, do it slowly and shoot the guard in the face. If you miss or if he sees you, remember that he is up stairs. Make him come to you. Now go up the stairs and peer around the corner. Try to hit the guard at the far end of the hall in the head. If you miss, or if he sees you, or even if you kill him, back up and switch to the KF7. When the guards come, take 'em down with three shots each. You may want to switch to the Silenced PP7 now and wait in this area for a guard or two to come and investigate the noise you just made. Just kill 'em.
Use the KF7, and go to #11. The two guards in the corner have a penchant for grenades. If you haven't found Dr. Doak yet, a good idea would be to rush them and shoot them. As you can see, just around the corner is where Doak likes to hide sometimes. A grenade will kill him and ruin your mission. If a guard pulls a grenade (you can see them do it), make sure you shoot him. He will then return fire instead of throwing the grenade. Be careful - if he pulled the pin, when he is dead it will explode. If he didn't pull the pin, you can go and pick it up! Check the rooms here for Dr. Doak.
If you've found him, skip to the next paragraph. If not, go all the way back to #8, go through the doors at the end of the hall there and enter that large room. If Doak is on the floor, just contact him. If he is up on the platform, you may want to take out the two guards on the opposite platform, since they will see you when you go up the stairs. Kill them from the bottom of the stairs, but to the right.
If you haven't already done so, switch to Silenced PP7. At #12, if you haven't made too much noise, these two suckers should still be there. They have their backs to you, so don't be shy. Shoot the one on the right in the head first. Then you can shoot the one on the left in the head. (If you shoot the one on the left first, the other one will turn and fire. The one on the right is slightly behind the one on the left, so he doesn't notice him die!)
Use the door decoder to open the door and go down the stairs to Trevelyan. While he's talking, plant your remote mines on the bottles I've marked with crude little X's. Once you've got them all planted, get as far away from them as possible. Wait until Trevelyan follows you to the other side of the room, then blow the mines. Wait for the confirmation that the objective is complete, then exit, using either the doors (easiest) or the conveyor belt, like in the movie. (You don't have to worry about the other guards pictured in this area - they will only come out if they hear gunfire, which shouldn't be necessary unless you misplant one of the mines and have to shoot the bottle dead.)
MISSION 1.iii - Runway
ACHIEVE THE CHEAT TIME
You must finish this mission on the 00 Agent level in 2:05 or less.
Watch this movie (3MB - wait for it to download):